Small City: Fröm Benumndë Wōt Hadfow

Fröm Benumndë Wōt Hadfow

Fröm Benumndë Wōt Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceNogrehie̜w Moot
RegionLodrufasbèy Fields
Founded1627
Community LeaderLord Sheg̈ka
Area10 km2 (4 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation1998 m (6555 ft)
Average Yearly Precipitation210 cm/y (82 in/y)
Population2381
Population Density238 people per km2 (595 people per mi2)
Town AuraAugury
Naming
Native nameFröm Benumndë Wōt Hadfow
Pronunciation/fro˞m/ /beˈnumndɛ woːt/
Direct Translation[triple] [corpse]
Translation[Not Yet Translated]

Fröm Benumndë Wōt Hadfow (/fro˞m/ /beˈnumndɛ woːt/ [triple] [corpse]) is a subtropical Small City located in the Nogrehie̜w Moot of the Rosid.

The name Fröm Benumndë Wōt Hadfow is derived from the Sylvin language, as Fröm Benumndë Wōt Hadfow was founded by Sheg̈ka, who was culturaly Wood Elf.

Climate

Fröm Benumndë Wōt Hadfow has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a cool 11°C (51°F) and its average temperature during the winter being a cool 11°C (51°F). Fröm Benumndë Wōt Hadfow receives an average of 210 cm/y (82 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Fröm Benumndë Wōt Hadfow covers an area of nearly 10 km2 (4 mi2), and an average elevation of 1998 m (6555 ft) above sea level.

Overview

Fröm Benumndë Wōt Hadfow was founded durring the early 17th century in late spring of the year 1627, by Sheg̈ka. The establishment of Fröm Benumndë Wōt Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Fröm Benumndë Wōt Hadfow which required millitary assistance exterminate before the community could finish being built.

Fröm Benumndë Wōt Hadfow was built using the conventions of Wood Elf durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Fröm Benumndë Wōt Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fröm Benumndë Wōt Hadfow is buildings are arranged arrounded a highly ordered system of broad baked earthen streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. Fröm Benumndë Wōt Hadfow's somewhat suffishent are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Something in your gut tells you that you may be unwelcome in Fröm Benumndë Wōt Hadfow. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Fröm Benumndë Wōt Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Fröm Benumndë Wōt Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fröm Benumndë Wōt Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fröm Benumndë Wōt Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fröm Benumndë Wōt Hadfow's parks.

Fröm Benumndë Wōt Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fröm Benumndë Wōt Hadfow.

Fröm Benumndë Wōt Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fröm Benumndë Wōt Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fröm Benumndë Wōt Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fröm Benumndë Wōt Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fröm Benumndë Wōt Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fröm Benumndë Wōt Hadfow's public wards, blessings, and other arcane systems.

Fröm Benumndë Wōt Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Fröm Benumndë Wōt Hadfow's grid is powered by a boiler and turbine based power plant.

Fröm Benumndë Wōt Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Fröm Benumndë Wōt Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fröm Benumndë Wōt Hadfow's natural decorations nor waterways.

Fröm Benumndë Wōt Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fröm Benumndë Wōt Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fröm Benumndë Wōt Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fröm Benumndë Wōt Hadfow's bank was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Fröm Benumndë Wōt Hadfow there is a constant smell of overcooked presumably ethnic food.

The Bumblebee, Giant Queen near Fröm Benumndë Wōt Hadfow are known to be more aggressive than normal.

Fröm Benumndë Wōt Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Augury energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 4
  • Farmers: 7
  • Farm Laborer: 14
  • Hunters: 7
  • Milk Maids: 5
  • Ranchers: 3
  • Ranch Hands: 7
  • Shepherds: 5
    • Farmland: 9619 m2
    • Cattle and Similar Creatures: 595
    • Poultry: 7143
    • Swine: 476
    • Sheep: 23
    • Goats: 4
    • Horses, Mounts, and Beasts of Burden: 238

Craftsmen

  • Arms and Toolmakers: 4
  • Blacksmiths: 5
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 5
  • Candlemakers: 8
  • Carpenters: 7
  • Clothmakers: 7
  • Coach and Harness Makers: 2
  • Coopers: 5
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 5
  • Farrier: 15
  • Furriers: 1
  • Glassworkers: 8
  • Gunsmiths: 4
  • Harness-Makers: 2
  • Hatters: 4
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 5
  • Locksmiths: 2
  • Matchstick makers: 3
  • Musical Instrument Makers: 3
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 3
  • Plasterers: 3
  • Pursemakers: 3
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 4
  • Scabbardmakers: 5
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 9
  • Tailors: 20
  • Tanners: 3
  • Upholsterers: 3
  • Watchmakers: 3
  • Weavers: 7
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 3
  • Butchers: 6
  • Chandlers: 5
  • Chicken Butchers: 6
  • Entrepreneurs: 2
  • Fine Clothiers: 5
  • Fishmongers: 6
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 10
  • Spice Merchants: 3
  • Wine-sellers: 4
  • Wheelwright: 3
  • Woodsellers: 2

Service workers

  • Bakers: 14
  • Barbers: 12
  • Coachmen: 3
  • Cooks: 10
  • Doctors: 4
  • Gamekeepers: 3
  • Grooms: 2
  • Hairdressers: 8
  • Healers: 7
  • Housekeepers: 6
  • Housemaids: 10
  • House Stewards: 7
  • Inns: 2
  • Laundry maids: 4
  • Maidservants: 8
  • Nursery Maids: 4
  • Pastrycooks: 8
  • Restaurateur: 9
  • Tavern Keepers: 9

Specialized Laborer

  • Ashworkers: 3
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 4
  • In-Town Couriers: 5
  • Long Haul Couriers: 6
  • Dockyard Workers: 4
  • Gas Workers: 1
  • Hay Merchants: 1
  • Leech Collectors: 6
  • Millers: 5
  • Miners: 5
  • Oilmen and Polishers: 3
  • Postmen: 5
  • Pure Finder: 3
  • Skinners: 7
  • Sugar Refiners: 1
  • Tosher: 3
  • Warehousemen: 9
  • Watercarriers: 5
  • Watermen, Bargemen, etc.: 7

Skilled Laborers

  • Accountants: 3
  • Alchemist: 3
  • Clerk: 4
  • Dentists: 2
  • Educators: 6
  • Engineers: 3
  • Gardeners: 2
  • Mages: 1
  • Plumbers: 2
  • Pharmacist: 2
  • Professors: 1
  • Scientists: 1
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 3
  • Civil Clerks: 5
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 5
  • Fixers: 2
  • Kami Clerk: 4
  • Landlords: 4
  • Lawyers: 3
  • Legend Keepers: 3
  • Militia Officers: 23
  • Monks, Monastic: 7
  • Monks, Civic: 7
  • Historian, Oral: 5
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 5
  • Priests: 8
  • Rangers: 3
  • Rat Catchers: 3
  • Scholars: 3
  • Spiritualist: 4
  • Slayers: 1
  • Storytellers: 8
  • Military Officers: 8

Cottage Industries

  • Brewers: 7
  • Comfort Services: 8
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 7
  • Needleworkers: 7
  • Potters: 4
  • Preserve Makers: 7
  • Quilters: 3
  • Seamsters: 13
  • Spinners: 6
  • Tinker: 2
  • Weaver: 6

Artists

  • Actors: 2
  • Bards: 3
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Fine Furniture Carpenters: 1
  • Glaziers: 2
  • Inlayers: 2
  • Musicians: 7
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 2
  • Wood Carvers: 9
  • Writers: 9

Produce Industries

  • Butter Churners: 7
  • Canners: 6
  • Cheesmakers: 7
  • Ice Merchants: 1
  • Millers: 5
  • Picklers: 3
  • Smokers: 2
  • Stockmakers: 2
  • Tobacconists: 3
  • Tallowmakers: 5

830 of Fröm Benumndë Wōt Hadfow's population work within a Foundational Occupation.

1361 of Fröm Benumndë Wōt Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 190 (8%) are noncontributers.

Points of Interest

Fröm Benumndë Wōt Hadfow makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

Fröm Benumndë Wōt Hadfow used to be much richer, but something happened in the last 3 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with good fortune for a year and a day. One of Fröm Benumndë Wōt Hadfow's local festivals commemorates this miracle.

History